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Enter a game code or create one
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Team info
Name + partner + country
Name + partner + country
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Play!
Report wins and power up
Report wins and power up
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Team Setup
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Your Next Game
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Game Rules
Tap each game to expand the rules.
Need more detail? Ask The Ref.
They know every rule, every edge case, and all the house rules too.
Beer Pong
- 10 cups per team in a triangle. Alternate turns, one shot at a time.
- Made shot = cup removed and consumed. Both teammates make = balls back.
- When all cups are gone, losing team gets one redemption turn.
Flip Cup
- Teams line up on opposite sides. Drink, set cup on edge, then flip it over.
- Next teammate only starts after the previous flip lands cleanly.
- First team fully done wins. No mid-flip hand switching.
Beerio Kart
- Each player starts a Mario Kart race with one beer. Finish it before the finish line.
- No drinking while the kart is moving — pull over first.
- Cross the line before finishing = that score doesn't count.
Die
- Toss the die so it bounces cleanly on the opposing team's half.
- One-handed catch negates the point for offense.
- Missed catch = 1 pt; die hits floor untouched = 2 pts.
- Play to the host's target score (commonly 9 or 11).
Drinkball
- One cup per player, one ball in play. Shoot to land in an opponent's cup.
- Made shot = that player drinks and the cup resets.
- No goaltending, blocking with your cup hand, or body contact.
Bag Toss
- Boards 27 ft apart; partners play from opposite ends.
- Bag in hole = 3 pts. Bag on board = 1 pt. Cancellation scoring each round.
- First to exactly 21 wins. Going over busts you back.
- All throws must be underhand and from behind the foul line.
Darts
- 301 format, double out. Count down from 301 to exactly zero.
- Final dart must hit a double or bullseye to close it out.
- Going below zero is a bust — revert to score before that turn.
- Teams alternate turns; partners alternate who throws each round.
Rage Cage
- All 4 players around a table filled with cups.
- Bounce a ping pong ball into your cup, then pass it clockwise.
- Make it before the person ahead of you = stack your cup on theirs.
- They must draw a new cup from the pile and start over.
- Team that eliminates both opponents first wins.
Kan Jam
- Dinger (1 pt): deflected frisbee touches the side of the kan.
- Deuce (2 pts): thrown frisbee hits kan directly, no partner help.
- Bucket (3 pts): partner deflects frisbee into the kan's opening.
- Instant win: thrower puts it through the slot unassisted.
- Play to exactly 21. Go over and you drop back to 11.
Spikeball
- Serve off the net; each team gets up to 3 touches to return.
- No designated sides — move freely around the net after the serve.
- Point when opponents can't return, or ball hits the rim or bounces twice.
- First to 21, win by 2. No spin serves allowed.
Quarters
- Players sit in a circle with their drink in front of them.
- Someone spins a quarter and calls a flicker while it's still spinning.
- The flicker tries to knock the quarter into another player's drink.
- Hit = that player chugs for the full duration of the next spin.
- Up to 2 others may tap the quarter to keep it spinning longer.
- Guard your drink with 2 fingers from one hand only — no arms or cupping.
- When the spin stops, the drinker gets to spin next and call a new flicker.
- Miss = quarter passes to the called flicker, who now spins and calls.
Official Ruling
The Ref
Ask about gameplay. The Ref has the final word.
Ready to settle disputes. What happened out there?
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Leaderboard
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Current Matches
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Host Control Room
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Your roster entry
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Merge duplicate teams
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